Book Categories
 
 
 

Wizards RPG Team - Dungeon Master's Guide: A 4th Edition Core Rulebook (D&d Core Rulebook) (Dungeons & Dragons)

 
     

Dungeon Master's Guide: A 4th Edition Core Rulebook (D&d Core Rulebook) (Dungeons & Dragons) by Wizards RPG Team

Book Type: Hardcover
Published: 06 June 2008
Publisher: Wizards of the Coast
RRP:£19.99

Best Discount: £5.00 (25%)
Cheapest price: £14.99
Prices last checked: 06/10/2008 02:22:14
Price comparison results for Wizards RPG Team - Dungeon Master's Guide: A 4th Edition Core Rulebook (D&d Core Rulebook) (Dungeons & Dragons) are listed below. The cheapest price including postage is listed first, this assumes that the purchase does not qualify for free delivery. Many of the retailers offer free delivery above a certain total order value. If you are thinking of purchasing more books than just Wizards RPG Team - Dungeon Master's Guide: A 4th Edition Core Rulebook (D&d Core Rulebook) (Dungeons & Dragons) it may be that the top (cheapest) price is not necessarily the best. Others may be cheaper, you are advised to check the latest postage free prices by clicking the relavant links .

Dungeon Master's Guide: A 4th Edition Core Rulebook (D&d Core Rulebook) (Dungeons & Dragons) by Wizards RPG Team

Retailer Book
Cost
Post
Cost
Total
Cost
Total
Savings
  Retailer price check link
(click to confirm latest price)
Amazon UK £14.99 £0.00 £14.99 £5.00 (25%) Amazon UK
The Hut £16.43 £0.00 £16.43 £3.56 (18%) The Hut
Pickabook £14.19 £2.50 £16.69 £3.30 (17%) Pickabook
Sendit £16.89 £0.00 £16.89 £3.10 (16%) Sendit
Currys Entertainment £16.93 £0.00 £16.93 £3.06 (15%) Currys Entertainment
Dixons Entertainment £16.97 £0.00 £16.97 £3.02 (15%) Dixons Entertainment
Tesco £14.99 £2.74 £17.73 £2.26 (11%) Tesco
Play.com £17.99 £0.00 £17.99 £2.00 (10%) Play.com
Borders £15.99 £2.29 £18.28 £1.71 (9%) Borders
Foyles £18.49 £0.00 £18.49 £1.50 (8%) Foyles
Asda £15.93 £2.73 £18.66 £1.33 (7%) Asda
Waterstones £19.99 £0.00 £19.99   Waterstones
Blackwells £19.99 £2.00 £21.99   Blackwells
Penguin n/a n/a n/a n/a Penguin
BBC Shop n/a n/a n/a n/a BBC Shop
Listen2Online n/a n/a n/a n/a Listen2Online
Woolworths n/a n/a n/a n/a Woolworths
Browse For Books n/a n/a n/a n/a Browse For Books
Zavvi n/a n/a n/a n/a Zavvi
Review:
The DMG consists of 11 chapters, 2 an introduction to the game, DMing and running a session. 8 on the rules proper, and 1 on an adventure setting. The highlight of the book is Fallcrest. It`s actually a good setting. The litmus test, that of inspiring ideas, was passed easily. A dozen or more ideas came to mind just skimming that chapter. Now for the rest. Every chapter is a well written, clear, introduction to the subject covered and provides a fair number of samples to illustrate the rules, such as they are. I'll even go as far as to call these a pleasure to read. I certainly enjoyed the precision writing. Each chapter served as a very good introduction to the rules. And that's because each chapter is exactly that, just an introduction. The book is (again) content light and targeted at the novice DM. It's missing rules; just like the players handbook it's got enough to get you started but not enough to keep you going. The truth is that each chapter feels like part I of a three part series. Any experienced DM who has faced tough rule calls, or written more than a standard dungeon crawl will notice immediately that this book is not fit for purpose. It, with the Players handbook and the Monster Manual do not provide the rich ecosystem of rules and inspiring material, that gives role playing games their bite. As with the Players handbook this deeply underdeveloped system screams "arbitrary rule calls" and "trouble" (and please read my review of the Monster Manual for an extended view of this). This book is, again, good enough for beginners. But the experienced role player will not find much worth having. The writing quality is excellent, earning a star. Fallcrest is excellent earning a star. The rest of the content is too limited to earn stars.